Não conhecido declarações factuais Cerca de The First Berserker: Khazan
Não conhecido declarações factuais Cerca de The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do que nãeste há 1 Colossal mapa interconectado para explorar.
Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem possibilitar personalizar efetivamente AS SUAS táticas para conquistar muitos MODELOS de chefes e navegar por cenários por combate variados.
Vejo isso Muito mais saiba como uma decisão de modo a facilitar este desenvolvimento, já que tomar um mapa completo da muito Muito mais trabalho, contudo junte isso ao fato de de que as armas são drops aleatórios do inimigos e este ímpeto do explorar diminui bastante, utilizando um Colossal impacto até mesmo na atmosfera global do jogo.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to The First Berserker: Khazan release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right